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Reference Guide
ROOT::Math::Random< Engine > Member List

This is the complete list of members for ROOT::Math::Random< Engine >, including all inherited members.

Beta(double a, double b)ROOT::Math::Random< Engine >inline
Binomial(unsigned int ntot, double prob)ROOT::Math::Random< Engine >inline
BreitWigner(double mean=0., double gamma=1)ROOT::Math::Random< Engine >inline
ChiSquare(double nu)ROOT::Math::Random< Engine >inline
Circle(double &x, double &y, double r=1)ROOT::Math::Random< Engine >inline
EngineBaseType typedefROOT::Math::Random< Engine >
EngineSize() constROOT::Math::Random< Engine >inline
Exp(double tau)ROOT::Math::Random< Engine >inline
FDist(double nu1, double nu2)ROOT::Math::Random< Engine >inline
fEngineROOT::Math::Random< Engine >private
fFunctionsROOT::Math::Random< Engine >private
Functions()ROOT::Math::Random< Engine >inline
Gamma(double a, double b)ROOT::Math::Random< Engine >inline
Gaus(double mean=0, double sigma=1)ROOT::Math::Random< Engine >inline
Integer()ROOT::Math::Random< Engine >inline
Landau(double m=0, double s=1)ROOT::Math::Random< Engine >inline
Logistic(double a)ROOT::Math::Random< Engine >inline
LogNormal(double zeta, double sigma)ROOT::Math::Random< Engine >inline
MaxInt()ROOT::Math::Random< Engine >inlinestatic
Multinomial(unsigned int ntot, const std::vector< double > &p)ROOT::Math::Random< Engine >inline
NegativeBinomial(double n, double prob)ROOT::Math::Random< Engine >inline
operator()()ROOT::Math::Random< Engine >inline
Pareto(double a, double b)ROOT::Math::Random< Engine >inline
Poisson(double mu)ROOT::Math::Random< Engine >inline
Random()ROOT::Math::Random< Engine >inline
Random(unsigned int seed)ROOT::Math::Random< Engine >inlineexplicit
Rayleigh(double sigma)ROOT::Math::Random< Engine >inline
Rndm()ROOT::Math::Random< Engine >inline
RndmArray(int n, double *array)ROOT::Math::Random< Engine >inline
RndmFunctions typedefROOT::Math::Random< Engine >
Rng()ROOT::Math::Random< Engine >inline
SetSeed(int seed)ROOT::Math::Random< Engine >inline
Sphere(double &x, double &y, double &z, double r=1)ROOT::Math::Random< Engine >inline
tDist(double nu)ROOT::Math::Random< Engine >inline
Type() constROOT::Math::Random< Engine >inline
Uniform(double a, double b)ROOT::Math::Random< Engine >inline
Uniform(double a=1.0)ROOT::Math::Random< Engine >inline
Uniform2(double a, double b)ROOT::Math::Random< Engine >inline